Bad code is difficult to understand, more complex than it needs to be, harder to test, and irritates other developers. In the team extension model, it is especially noticed as a major disadvantage.
While developing clean code may take longer in the short term, it is well known that writing clean code saves everyone time, effort, and money in the long run. Clean code should be easy to read and maintain.
Before any of your applications enter the market, each line of code will be read multiple times. Since software development is more frequently a team work, including not just the developers themselves, but also QA’s - teammates should be able to read the code and understand your logic to fix bugs and add new features quicker. You don’t write code solely for computer consumption, it should be understood by humans.
There are a few core principles that considerably elevate the quality of the coding style. All these principles were coined by the most outstanding professionals in the industry and our team definitely recommends implementing those in your agile methodology.
YAGNI is one of the key principles of Extreme Programming that emphasizes the importance of implementing things when you actually need them.
With this principle, you minimize the amount of unnecessary work, which is crucial for the developer’s productivity and software simplicity. YAGNI is about just-in-time manufacturing. Don’t implement features that may be needed in the future, they are expensive, time-consuming, and probably will be a waste of resources.
It is a great practice to apply the DRY principle because it saves much time in development. The modification of an element doesn’t require a change in any other logically unrelated elements in a system.
The simpler your code is, the more maintainable it will be in the future. Avoid fancy features and unnecessary complexity, use them only if they have huge benefits for the design.
There are a great variety of libraries that can help solve any problem. It is a good practice to follow existing patterns to write necessary functionality with a nice structure. At the same time, keep in mind, that adding libraries is not always the best solution. Sometimes, it is more efficient to write your own code which will increase the loading speed.
When we create a class, it is very important to check the naming convention. It should follow some logic and give a nice description of the responsibility of that class.
It is also common when sloppy developers name a function the same way in different files. While creating a file or directory, we have to check the naming convention. If there are too many, rename it or create a subdirectory.
In addition, it is a good practice to set clear indexes when creating a new database request.
Good naming conventions and pretty formatting play a significant role in efficient development. Nice documentation and comments will make the life of an engineer much easier.
To elevate code quality and maintainability, you can use a variety of practices including refactoring, and unit and acceptance tests.
Even though sometimes it is tempting to cut corners, we should not ignore best practices. Being sloppy will definitely slow down the performance in the long run due to the increased frequency of bugs and the long-term costs of maintenance. Our experience at Incora has shown it’s very unlikely you’ll find time to clean up your code later.
Poor technical decisions are especially detrimental at the initial stage of the development. Technical debt significantly cuts the chance of reuse and sets a low bar for quality throughout the rest of the code base.
S — Single responsibility principle states that each functional unit (class, method or other entities) should only be responsible for a single aspect of a system’s requirements and remain undisturbed. Diving your code into smaller elements is very especially helpful in testing and refactoring. Many programmers tend to create long run-on functions that perform many loosely related tasks. It is not the best approach because such code is quite hard to read and usually has many bugs in it.
O — Open/closed principle states that software entities (classes, modules, functions,…) should be open for extensions, but closed for modification.
L — Liskov substitution principle states that objects in a program should be replaceable with instances of their subtypes without affecting the correctness of that program.
I — The interface segregation principle states that you shouldn’t add additional functionality to an existing interface by adding new methods. Instead, create a new interface and let your class implement multiple interfaces if necessary.
D – The dependency inversion principle states that high-level modules should not depend on low-level modules. Both of them should depend on abstractions. Abstractions, at the same time, shouldn’t depend on details. It is better when details depend on abstractions.
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This is not the full list of ways to keep your code clean, it is obvious that some principles depend on the tech stack you are using. Each library, tool, framework, and programming language has its own nuances of usage, which require an extensive approach.
Nevertheless, our Incora team hopes that these tips were helpful and you will strive to write clean and maintainable code. We would be glad to use such methodologies in the development of your idea. So, if you are interested - just reach out.
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